On the monitor will appear "TELEPORT WILL BE ACTIVE WHEN THE POWER IS ON" but since you've already give power to it solving the CABLE PUZZLE in point 2), when you go back, you'll se the portal functional. With all the coordinates correctly introduced, now you can press "ACTIVATE" to activate the portal. So, press the "-" button 12x and the "-" 1x. The "-" substract 6 and the "-" substract 5. So, for the "pLatitude", press the "++" button 4x to reach 24 and then the "+" 3x to reach 39.įor the "pLongitude" same thing but in negative. What you have to do here is to put those same coordinates below for the PORTAL TARGET". In the next screen, you see the coordinates of RIDDLE ELEMENTARY written in green. To do so, click the UP ARROWS, from left to right:ģ) Look at the SCRAP OF PAPER on the right side of the room and tilt your head to your right to see the PASSWORD for the portal, which is: 4003 an go backĤ) Click on MONITOR and put the password in and at the end, click on the CHECK SIGN in the bottom right corner to confirm it. I hope will be usefull even if the game is quite little easy.ġ) After the cutscene, open the VIOLET POWER BOX on the left and put the CARD you've already have in your inventory in and go backĢ) The open the big green CIRCUIT BOX and coonect the cables. Go to F1 and enter the room on the front right.Hello there! This is my first Wlkthourgh ever.To solve the top right puzzle, click every triangle except the two on the left side and the right side.To solve the top left puzzle, click every button except the bottom left one.To solve the bottom right puzzle, fill in the blocks to form "7", "6", and "0".To solve the bottom left puzzle, match the shape to the one on the board.Place the creature communicator into the slot that has its outline.Go back to B2 and enter through the guard door.Click the button when the door's jaw is open.Click on the screen labelled "guard door power" in the mouse message.Place the dial pad on the dial pad slot.Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9.Use the Power Room access card on the card reader.View the dial pad and use the die to replace the 3 button.Go back to B1, and use the hairspray on the Negotiable Snowman.Ask Smiley "Could I have your hairspray?".Use the creature communicator and tell him "It looks like you don't have a whole lot of hair.".Go to B1 and enter The Negotiable Snowman's room.Go back to F2 and enter the Goat-Man's room.Connect the hose from the vending machine to the pipe.Go to F3 and enter the room on the front right.Use the creature communicator and ask Messie "Where did you used to live before you were put in here?" He'll give you a power card. ![]() Now you are able to access all floors by pressing the buttons. Exit the room and go to Goat-Man's room (Hallway with goat symbol).Take the elevator key under the orange paper. Exit the room and go to the storage room (Door with box on it).Use the flusher handle on the dial pad.This is the walkthrough for Riddle Transfer. Eventually, Phil and his friends go into the sewers, ending the game.ĭiz, given the title "Stereotypical Alien" Walkthrough Spoiler warning! After doing so, they go the ship- only for the alarms to alert and Diz abandoning them. Unless someone else came into play.well, Phil didn't care anyways, because he cam here to free Diz. However, Vizion is supposed to be dead, because Phil killed Viz, ending Vizion. After coming to the Diz's place, Phil finds out that the researchers of Zone 5.1 are looking for information about Vizion. After escaping, he eventually rescues Smiley, Zack, and Phred. I just didn't think it'd look like this." Phil then escapes his cell by using a flusher handle and a television screen with his cell code. Phil wakes up in his cell, saying, "I was hoping for a new beginning. However, on there way to earth, the ship gets controlled, and brought to Zone 5.1, where Diz and the kids are arrested by the FBI. The game begins of from where we were last time, in Diz's spaceship, heading to earth, after Phil destroyed Viz. Do not read it if you want to have a blind game. The below collapsible box has spoilers about Riddle Transfer. It came out on June 6th, 2011, and is the second-to-last game in the series, before Riddle Transfer 2. It is a spin-off to the Riddle School Series, and is also the sequel to Riddle School 5. Riddle Transfer is a Flash Game made by JonBro (Jonochrome).
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