“Default X-Ray.ips”: Change the X-Ray Visor width to that of the original Super Metroid.“Death Censor.ips”: From Project Base 0.7.3, censors the death animations of Samus upon game over.NOTE: This breaks a few title screen demos. “Classic Booster.ips”: From Project Base 0.7.3, restores the speed at which the shinespark is activated to be the same as vanilla Super Metroid.(Entrances, colour-coded doors, item circles/dots, etc). Combined DC’s Map Patch with Scyzer’s Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion.Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion) Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session.Power Bombs reveal hidden tiles (like in Zero Mission / Fusion).They now refill your entire weapons’ stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message “Weapons Reload Completed.” (similar to Zero Mission / Fusion) Missile Stations have now been changed to Recharge Stations.Elevator Speed has been increased to double the speed of the original in Super Metroid.Crystal Flash is still enabled like in the original game.Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select.Now the game only plays that scene the first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shoutouts to Smiley, PJBoy and the people from the Metroid Construction Discord for the help) Unlock Tourian patch has been completely fixed, so it doesn’t play the Super Metroid eating the side-hopper cutscene every time you go through that room on Tourian.Screw Attack now destroys frozen enemies (by Adamf).Message boxes can be skipped by pressing a button.Special Demo sequences that depict useful tricks and abilities (from SM Turbo).Normal and Hard mode can be toggled within the “Difficulty Settings” before selecting a save file ( NOTE: The difficulty change can ONLY be enabled when starting a New Game, by Sylandro).(Like faster door transitions and speeds, instant Bomb explosion by holding Down on the D-Pad, Game time and Item percentage can now be seen in the Pause menu, etc).
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